How to use gaming to help learning
January 6, 2014
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Hi Readers,

Don’t kids already spend enough time playing video games? Many researchers argue that’s exactly why educators should make greater use of video games in the classroom!

Video games are challenging in a way that students appreciate. Students are not usually excited about doing drill and practice activities – a problem to which all teachers, parents, and homeschoolers can relate. Gaming can be used as another avenue – games make the material more fun and engaging for today’s technology-driven students.

Online educational video games from Arcademic Skill Builders – and App Store: “Arcademics” – challenge students through multi-player gaming. The goal is to make the students fluent in the skills being practiced – skills like multiplication, addition, subtraction, subject-verb agreement, and parts of speech. As students play more, their rate of response increases and error rate decreases until eventually they can solve the problems automatically.

A new multi-player game called Grand Prix Multiplication enables students to race each other while practicing multiplication. Each student has a race car on the track, the speed is controlled by the student’s rate of correct answers. The competitive aspect of multi-player gaming engages students in a fun way that encourages learning, especially when compared to flash cards. A recent pilot study by Arcademics showed that students’ rate (how quickly a student correctly answers the problem) improved 15% compared to students who studied with flash cards.

As Arcademics moves forward in the development of gaming and virtual environments for education, the hope is that homeschoolers will incorporate video games into their curriculum as more than just time filler activities or rewards for completing class work early. Video games have the potential to challenge students in a way they understand and respond to.

And most of all, video games are fun, like learning should be.

If you would like to try out Arcademics Plus – which has score-tracking, custom games, and video lessons – for two months with no obligation, click here to contact me.

– David Scherrer, President,