Why Games Work – Arcademics
Of the 53 million K–12 students in the U.S., 51 million of them (or 93%) play video games. Arcademic Skill Builders tap into the excitement of video games to engage today’s students and help develop their 21st Century Skills. Their games help improve student performance through:
- Increased time on task
- Increased student motivation and engagement
- Increased corrective feedback
The Arcademic games challenge students to respond quickly over a series of short, timed trials. The aim is to increase rate of correct responses and decrease error rate until responses become automatic.
Their approach is based on these principle points:
– Students respond to challenge and errors can be viewed as opportunities to improve rather than as indication of failure. An unlimited ceiling on performance helps the student reach his/her maximum level of proficient performance.
– Repetitious drill can be fun, as fun as methods typically associated with the higher order aspects of learning. Games increase the time-on-task for drills and increase engagement through competition.
– Immediate corrective feedback facilitates improvement in performance. Students can quickly see mistakes and how to correct them.
The games are based on research on learning dealing with ‘automaticity’ and ‘fluency.’ Automaticity is fast and accurate object identification at the single object level. Fluency involves a deeper understanding, and anticipation of what will come next.
The Arcademic games provide fun and focused repetition practice that enables fluency to be achieved more quickly through structured, rapid, and disciplined responding.
Fun–and fun learning is forever learning!